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Downloads and demos

This page has downloads for the actual engine files and executable viewers, a number of scriptlets to let you add advanced effects to your scenes easily, as well as a number of comprehensive, realworld examples of how to use the SPi-V engine. These demos are provided for you to learn by example.

All the downloadable files on this page are in zip format. These archives are created on demand, and will always include the same files as those you view on the site, including the latest version of the SPi-V engine.

Information about the latest version of the SPi-V engine, which is included with some of the downloads, can be found here.

Engine and viewers

For the usage of the two standalone viewers, refer to this article.

  • SPi-V engine Shockwave movie (~260 Kb)
    This download contains the SPi-V engine Shockwave movie as well as a simple HTML file and cubic panorama for testing purposes.
  • Standalone viewer application (Windows ,~225 Kb and MacOS X, ~250 Kb)
    Compatible with Windows 98 resp. MacOS X 10.2 and newer. This viewer requires the Shockwave 10.1 plugin on your system.

Utilities

  • Spotter (Windows and OS X)
    The spotter application is a small utility to determine view angles and/or locations for hotspots. It is a minor variation on the normal standalone viewer, but it includes a line showing the current view (pan, tilt, field of view) and a list of scenes for easy switching.

Scriptlets

Since version 1.2, SPi-V supports 'scriptlets', reusable bits of XML you can easily include in your own XML files. There's an artcile about how to use scriptlets in the documentation.
  • Cap image (in action)
    Adds a cap image. Notice how the cap image orients itself to the camera so your audience will not need to read upsidedown. The cap image can be customised to suit your own style and branding.
  • Toolbar (in action)
    Adds a spiffy glass-like toolbar. Notice the subtle transparency effects when you place your mouse pointer over the toolbar.
  • Screensaver (in action)
    Adds a screensaver behavior to your scene(s): After 10 seconds of inactivity, the engine will start to show random parts of your scene with subtle automated pan, tilt and zoom.
  • Scene switcher (in action)
    Switches to another, randomly picked scene in your tour after a period of 60 seconds of inactivity.
  • Attractive horizon (in action)
    Returns the camera to horizon level after a short period of inactivity. Usefull to help people from getting 'stuck' at the zenith or nadir of a full 360*180.
  • Autopan (in action)
    (Re)starts autopanning after a specified period of inactivity.
  • Loader (in action)
    Adds a 'loading, please wait' text to the progress bar while loading a scene, and fades in the scene when it is ready.
  • Initial motion (in action)
    This scriptlet adds a camera sweep from a set entry view to a set end view when the scene is loaded. See the scriptlet for instructions (thanks James)

Extensions

The SPi-V engine can be extended beyond it's core functionality using Macromedia Director (the authoring environment the SPi-V engine was developed in). These extensions are often one-offs, specifically tailored for certain content. Listed below are a number of reusable extensions.

Demos

Before using the examples below, please read the article on embedding the viewer in an HTML document.

  • Minimal XML demo
    A minimal XML file referencing a simple cubic panorama.
  • Simple tour
    A simple two-scene tour, showing hotspots and a dynamic cap image.
  • Gallery
    A single scene demo with custom shaped hotspots and content loading in a new window.
  • Hirshhorn tour
    A tour consisting of multiple scenes, UI graphics and a floorplan with hotspots and compasses.
  • Day and night
    A single scene consisting of two panoramas that can be blended/faded on demand.
  • Buttons and signals
    A showcase of different effects and interactions that can be achieved with signals and buttons.

The panoramic material provided in the demos and downloads may only be used as learning material. The material is ©2003-2008 Aldo Hoeben/fieldOfView, unless stated differently.